Hey and welcome!

In this one we’re going to be adding in some new pages for the enterprise app with some new UI elements here and there. …


Hey and welcome!

In this one we’re going to focus on piecing together our UI for our insurance claims app starting with the background. …


Hey and welcome!

In this one we’re going to look into getting set up with AWS (Amazon Web Services) and getting it to work with Unity. We’re doing this so that we can make use of the cloud services offered by Amazon for use in our app that we’re building…


Hey and welcome!

With this project we’re going to be working on an enterprise app for insurance claims that works with AWS though the focus today is getting the project set up.

Go ahead and create a new 2D project and call it along the lines of “Service Adjustment App”


Hey and welcome!

Last one here for this project and it’s going to be a short one that covers the implementation of a reload animation.

Start off by making sure that you have your animation window open which you can find under Window > Animation and then click on your…


Hey and welcome!

In this one we’re going to be finishing up our IK weapon system starting off by getting our arms to line up with our gun and move around with it.

Firstly make sure that you have your IK system in place for your right arm as you…


Hey and welcome!

Now that the idle animation is up and running it’s time to start looking into adding a gun into the view of the player and where we get the IK implemented for our player’s arms!

If you have Filebase there’s a handy USP Glock asset that you…


Hey and welcome!

In this one we’re going to look into the rigging and work involved to have our player holding a gun from a first person view.

Let’s start by getting our model/pistol idle animation into the game. Head over to mixamo.com …


Hey and welcome!

Now this one is going to be a bit different, we’re continuing our theme of 3D development but we’re actually now going to turn this into a First Person Shooter project. …


Hey and welcome!

In this one we’re going to be looking to add a blood splat effect that comes from our enemies whenever we shoot them which will work as a handy visual cue for the player to recognise that they’re doing damage.

If you have Filebase there’s a handy…

Connor Fullarton

Hey and welcome! My name is Connor and my goal here is to put out a daily post for a full year about my game development journey.

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